Gameplay Trumps Story for God of War Dev
The mind behind the Graven image of War serial publication believes gameplay must always come first, even at the expense of the news report.
If you were on the internet happening Oct 24, 2011, you might call back that Eurogamer awarded the upcoming Uncharted 3 a very estimable 8/10. You may also recall the deep backlash that followed. Many of the comments for this piece made it sound as though the reviewer, Neil Simon Parker, had personally murdered each poster's pet. Never one to shy away from criticism, God of War director David Jaffe stepped into the fray and defended Parker. Furthermore, Jaffe misused the review's criticism of Unknown 3 as a launching point to discuss the persona of narrative in games. When story and gameplay clash, says Jaffe, fib must e'er take a backseat.
"I need our games to serve the gods of gameplay first and foremost," writes Jaffe on his personal blog. "[Our] team's trust to tell a story/hit a movie Crataegus laevigata or may not get to represent consummated (depending on the game) but if we do tell a story, it will never come at the expense of the gameplay (the matter that makes our average matter and special)." Atomic number 2 goes on to explain that He will – and has – cut taradiddle content because it got in the way of the interactivity and experimentation inherent in gambling. Of course, Jaffe is hardly against a good narration to go hand-in-hand with a game's mechanics. "Ideally, the best games are those that do both."
With this mind-set, Jaffe believes that Yardbird Parker's review is fully justified. "[The review calls] dead what some people consider a profound flaw in many an of today's console titles where making 'cinematic experiences' seems to have get over a more all-important end than making games. How refreshing that a great, hyped, and soon-to-be much loved game can exist praised … [and] criticized for what a reader thinks (agree or non) are genuine issues." Jaffe cites games like Madden, Mario, and Advanced Warfare, suggesting that while good gameplay and a great account will return respectable sales, a effectual narrative is almost irrelevant where the industry's megahits are concerned.
For those WHO have played Jaffe's games, it's pretty perspicuous that the man has a smashing respect for gambling some as an interactional and a storytelling medium. As games suit more and more cinematic, IT's difficult to tell apart where the hammer bequeath ultimately fall. Is it fair to criticize a game for beingness excessively scripted if the trade-polish off is a cinematic experience that would leave moviemakers jealous? Happening the other manus, how muscular can a crippled be if its narrative falls flat?
Source: DavidJaffe.biz
https://www.escapistmagazine.com/gameplay-trumps-story-for-god-of-war-dev/
Source: https://www.escapistmagazine.com/gameplay-trumps-story-for-god-of-war-dev/
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